![]() ![]() ![]() Notes Once unlocked, any trinket drop has a 2 chance to spawn as a golden version of itself. Some golden trinkets have special effects. A Golden Trinket combined with Moms Box has 3x strength. Use debug 11 to determine which pos to use. 6 Bugs Effects Golden trinkets have their effects multiplied by 2 where applicable, identical to how the trinket works with Moms Box. L for _,v in pairs(Isaac.GetRoomEntities()) do f=v:ToFamiliar() if f ~= nil then print(f.OrbitDistance.X."/".f.OrbitDistance.Y) end endįinds all Isaac's familiars and displays their orbit distances useful for comparing orbitals' blocking/attacking area. ![]() Shows all the entities' colors (as RGBA multiplier + RGB offset). The entity type numbers can be found in the Modding reference. L for _,v in pairs(Isaac.GetRoomEntities()) do print("Type ".v.Type.".".v.Variant.".".v.SubType.", size ".v.Size." x (".v.SizeMulti.X.", ".v.SizeMulti.Y.")") endÄisplays the type, variant and subtype for all entities in the room, their hitbox sizes and size multipliers. To use these, simply copy the entire code block and paste it (with Control+V) with the Debug Console open. A collection of Lua code snippets that can be run directly in the Debug Console to find out otherwise hidden details, leveraging the Modding API functionality. ![]()
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